

UI - CONCEPT - GENERAL ARTIST


Entomophobia is a collectathon horror game in which you, an entomologist, document insects in a dangerous new world. This is a solo project in which I created the art and menu layouts. Displayed here are mock game screenshots and the process work.
Final Product

This is the Main Menu that aims to set the tone and aesthetic of the gameplay. I primarily used dim and dark greens, maroon, and tan throughtout the menus. The insects use contrasting colors to help them stand out and give them more visual interest.
This is the Insectarium, your personal documentation journal that you use to write your notes, observations, and missions.
This screen allows you to view multiple insects simultaniously. The beads near each insect name represent the amount of data collected.
Below are three insect entries at three different levels of completion.
You can fill out the information by observing the insects in their natural habitat.