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UI - CONCEPT - GENERAL ARTIST

3D Modeling


A Pokémon mod for the game R.E.P.O. During this project I focused on ensuring I stayed within the established style, meaning low poly and pixelated textures. I also used Unity to create and implement the valuables to be viewed and made playable in-game.


A 3D model of a Toy Robot, modeled and rendered in Maya. Focused on accuracy based on a reference image.




3D recreations of 2D weapons from the game Epic Battle Fantasy 5, modeled and rendered in Maya. While this project was for fun, I was mainly focusing on my skills in organic forms, liquids, and emissions.


A scene focusing on realistic modeling, texturing, and lighting created using Maya and Adobe Substance Painter.
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